Building Generator
This is a building generator I made in Unity. Sliding a few parameters around, it will create a building out of prefabs, including different floors or building sets. The windows randomize material for lit and unlit. When finished, you can commit the parameters to bake all the prefabs into a single mesh to save on performance.
Prefab sets that the generator will use
Handwriting Shader/Texture Generator
I made a shader and tool for animated handwriting. The tool will take tablet drawing with pen pressure as input. It records the stroke information over time. Time is recorded on the red channel of the texture output.
Flowmap Shader
This is just a flowmap shader I made that not only distorts and flows a lava with a flowmap but also flows down slopes in real-time.