Damon Smith
Summary
Technical Artist and 3D Generalist with 4+ years of experience bridging art and engineering in real-time projects.
Skilled in performance-optimized asset creation, custom shaders, rigging, and pipeline scripting.
Background includes mobile AR development, Unity/Unreal, and cross-disciplinary collaboration.
Adept at solving visual, technical, and workflow challenges across the full art-to-engine pipeline.
Looking to contribute to cutting-edge projects with a passionate and innovative team.
Work Experience
ChemCop CTO / Lead Developer
August 2024 to Present
August 2024 to Present
- Planned architecture and chose technologies for all projects.
- Built apps with PHP, JavaScript, MySQL, and Power Platform.
- Developed tools for field ops, bidding, and reporting.
- Created dashboards for business intelligence.
- Worked directly with clients to define needs and deliver solutions.
- Researched civil engineering topics to build accurate systems.
Beyond Studio 3D Generalist
January 2022 to December 2024
January 2022 to December 2024
- Created performant, high-quality assets for mobile AR applications, meeting strict frame rate and memory benchmarks.
- Handled look development by authoring custom shaders and implementing lighting for real-time environments.
- Packaged, organized, and managed large-scale asset libraries across multi-team projects.
- Rigged and animated characters to enhance interactivity and immersion in AR experiences.
- Collaborated cross-functionally with artists and developers to align visuals with technical and creative goals.
Gamesters' Paradise Operations Manager
September 2016 to January 2021
September 2016 to January 2021
- Developed web app solution to automate administrative tasks, saving the company $38,000 a year.
- Enhanced company discoverability through SEO improvements, eliminating marketing costs.
- Created a customer kiosk to optimize workflows and improve user experience.
Personal Projects
- Battle of Hoth Snapchat game 06/2024 - 08/2024
- VRChat Created Environments and a character for the game VRChat 05/2021 - 08/2021
- The Alleyway Asset Pack: Created modular 3D assets for sale on Unity Asset Store 09/2019 - 12/2019
The Today Foundation Instructor
June 2009 to August 2009
June 2009 to August 2009
- Designed and delivered a comprehensive course in 3D modeling and programming.
Skills
- 3D Modeling
- PBR Texturing and Materials
- Shader Creation
- Character Rigging and Animation
- Lighting, Baking, and Rendering
- Mobile, VR, and AR Game Development
- Real-Time Optimization and Performance Tuning
Software and Tools
- Unity, Unreal Engine, LensStudio
- C#, Shader Graph, Blueprint, Javascript, Python, PHP
- Blender, Lightwave 3D, Marvelous Designer
- Substance Painter, Adobe Photoshop
- Git, Plastic SCM, Familiar with Perforce
Education
Panola College
Associate Degree, General Studies - 2013
Associate Degree, General Studies - 2013
The Today Foundation
Certification, Be the Game Program - 2008
Certification, Be the Game Program - 2008